Wednesday, 12 November 2008
Lost But Not Forgotten
For the past week I have been working on the pre-questionnaire that will be given out before the training and test questionnaire. The document had to go though three drafts in order for it to meet the standard for which we could extract the correct information.
The first part of the questionnaire asks for details for which we can categorize our results. These questions are the typical gender, age questions combined with questions such as prior military training and familiarity with the Unreal game franchise.
The second part of the questionnaire will help us to determine what kind of learner the person is, based on their answers. Plus an added question to see how that person thinks she/she learns and the way they actually do.
The three learning methods being:
• Visual
• Auditory
• Kinaesthetic
Wednesday, 29 October 2008
The Other Side
Also we will with a little help from other team members produce a questionnaire that will be given to the test subjects after their test, to gain results and feedback on what they have learnt from either the simulation or document. The results from this should clearly answer our question.
Thursday, 16 October 2008
Visio Area Plans
Wednesday, 8 October 2008
Detailed Event Diagram / Chart
Friday, 19 September 2008
Event Diagram / Chart
I can now begin with the next part of project.
Friday, 5 September 2008
Project Design Document
The information that I found during my research was condensed into a document that would educate people on how checkpoints are created, detailing things such as what is needed, how to set up area to be used as a checkpoint and the differences between two types of checkpoints deliberate and hasty.
I have now begun to conduct my research so that I can actually create an event flow diagram / chart for checkpoints. This information would greatly help with our development with the project, especially in the programming stage.
Saturday, 30 August 2008
Summer Fun Over Back To Work
My assigned task was to look for the Rules of Engagement (ROE) assigned to checkpoints. Also to find information on the technique that checkpoints are designed and constructed plus the problems that can arise for elements such as location, personnel and equipment.
Now that I had my assigned task, I set about finding information on checkpoints using searches on Scopus, Google Scholar and Military Field Manuals. The information that I found was at first non relevant to what I needed, however I went though some previously found Military Field Manuals and discovered a section on checkpoints that detailed the planning, construction and sample ROE.
This information is only a start but with more time and research, I am sure I can find more ROE that we desperately need as well as other factors to checkpoints that will become useful when the design stage of our project commences.
Tuesday, 22 April 2008
Individual Group Work
Wednesday, 12 March 2008
Project Plan
On Wednesday 12/03/08 another meeting was called to complete the design document and make some final decisions on our first milestone. The meeting was a success with the initial design document getting completed. The work flow of the team at this point is good which I am sure can only improve as time goes on.
Monday, 3 March 2008
Hands on Information
Over the weekend I was successful in making contact with somebody who has combat experience with the Royal Marines. After a short talk over the phone about correct movements in an urban environment, he mentioned that although it has probably been perfected his combat experience in street movement was in the Northern Ireland Conflict. Although a lot of the information he gave me I had already learnt though mine and my team’s research. I was told that he would have a look for any material that we could use in the development of our project.
Wednesday, 27 February 2008
Weapons and Equipment Research
Over the past few days I have been looking into weapons and equipment used by different militaries. Although the resources I have found are not specific to peacekeeping. I have read the specifications and uses, to try and make an educated guess to what if not all are used during peacekeeping missions.
---------------------------- More To Come ----------------------------
America’s Army
A couple of weeks ago, I downloaded and played a game that was recommended by one of my project supervisors. To begin with I started on the training missions to try and get a feel for the game and to also learn the control system that the game incorporates. The first few training mission get you started by introducing you to the guns and how to shoot them. The next few training missions teach you about moving though buildings and how to take out the correct people in the time allowed.
As far as this game goes I have not really carried on with it, due to other commitments. However I do intend to have another try playing it in the near future
Friday, 15 February 2008
The Library Visit
I went to the library today to see what I could find on our given project. Because I haven’t been in the library in a long time I had to re-due my membership. After this was all completed I was able to begin looking for some books.
I asked one of the librarians about where to look for which she directed me to an area of the library to look. Once there I found that area to be wrong. After about ten minutes or so I had only found one book for which wasn’t a great help but the references in the back of it would be. I then began to search the library for any other material when I stumbled across military sciences. Here is where a found three books that I think will be useful in my research. Two of the books were based upon the British SAS and the other was base upon the US Special Forces.
Although I have only found a few books at the moment I will be able to find more specific and better resources once I fully understand what I am researching for such as specific tactics, strategies, technologies and weapons.
Saturday, 9 February 2008
Unforeseen Setback
As a major part of my research I was going to obtain a British military book that is given out to its troops from a friend’s relative. Unfortunately the book cannot be found at the present moment thus forcing me to change direction into the way in which I will complete my research. I have been reassured that he will keep looking so I can only hope that it can be found.
Although I didn’t have time to ask some questions that I had prepared. I will at the next chance be asking them, as I think it will help to get an actual perspective of the training involved instead of relying on text from books and journals.
Wednesday, 6 February 2008
The Game Developers Way
For the last few days I have had a little look into urban warfare and how this practice is conducted. Although my research has been small and at time non relevant I felt that, I needed to understand what urban warfare is. So that the next time the team meets I would fully understand anything that was brought forward.
To begin with I had a little play on Tom Clancy’s Ghost Recon Advanced Warfighter 2 to see how the new games are linking the urban warfare combat into their gameplay. Although I have no information on how the real practice is conducted I did notice a few things that I think are based on real practices. For instance there are hand signals such as waving your hand in a circular motion to signal a regroup. I also noticed how the team members move such as:
- When you move where there is no cover the team are equally spaced.
- When you stop they all form a circle so that no area is uncovered and everything can be seen.
This I think represents how combat is done and I think with further research I will be able to get the full picture of how combat is done in urban areas.
Tuesday, 5 February 2008
What Blog is About
This blog will be used to detail what I have individually done for the Games Design Level 3 Team Project.
‘A Virtual Environment For Tactical Movement’.
Summary:
Tactical movement in urban environments is a large issue for militaries who operate more and more as “peacekeepers” in these environments. The American military alone spends a lot of money on training its forces in the tactical issues of safe movement in such an environment. This project aims to investigate the issues potential uses of virtual worlds and games in such training. Students will research the various aspects of tactical movement (such as military doctrine and rules of engagement) and will then produce a scenario or scenarios in a game engine that may be used to train soldiers in this important task.